Welcome to the Ring of the World

(A map of the entirety of the Ring is coming soon!)

GLOSSARY

Abysswalker: A high weaver of Fel’srus.

Adros: Vast coalition of free cities occupying the bottom half of the Eastern Bend of the Ring. Climates include desert, grassland, and jungle.

Aegis: Appointed guardian of an imperial House. In the case of House Astaris, the Aegis is the paramount guardian of the entire empire.

Al’Sanah: One of the two dominating nations of the Southern Bend of the Ring.

Anchor: Appointed intellectual of an imperial House. In the case of House Astaris, the Anchor is the paramount intellectual of the entire empire.

Ardentium: Highly valuable green ore with an innate ability to deaden sorcery. 

Ars’ana: The Hollow of light. Also called Lumira’s Rise.

Astaris Empire: The largest empire on the Ring of the World, dominating the Eastern Bend.

The Awakened: Alumni of the Great Library. The greatest minds of the Ring of the World, learned in every academic discipline.

Billowblack: Ferociously powerful storms that spawn within the Ring.

Bramblehorn: A majestic variety of elk with substantial and intricate intertwining antlers.

Carros: Brawny, boar-like beasts with four tusks and two horns. They are typically as large as a carriage.

The Cataclysm: The event that ruined the world.

Crosis: Flower that produces a deadening extract. Also called the duskflower.

Crowns: Imperial currency, separated into gold, silver, and copper pieces.

Daru: The god of wind.

Daru’s Silence: Autumn in the pantheonic calendar.

Daybreak: Small Island off the coast of Stormwall. Its denizens (called Daybreakers) have harried the Stormlands for millenia.

Deepwraith: Unique variety of wraith taking physical form and dwelling in the deep oceans. 

Dragonforged: Goods forged from metals that have been melted down by dragonfire. The highest form of forging.

Dun’um: The Hollow of war. Also called Tarkanos’s Hall.

Dusken Riders: An order of monster hunters within the Astaris Empire.

Earthbreaker: A high weaver of Ter’ash.

Eight Towers: The largest city on the Eastern Bend of the Ring and the capital of Vesya.

Ekchella: Massive bats native to the Souther Bend of the Ring.

Everward: An object imbued permanently with tremendous magic to ward off dangers.

Fel’srus: The Hollow of Death. Also called Pale’s Abyss.

Fillowleaf: A shrub native to the Stormlands that is harvested to make durable and flexible tools and clothing.

Fir’los: The Hollow of flame. Also called Lacaris’s Inferno.

The Five Legions: The five primary armies of the Astaris Empire. Largely considered as the strongest military force spanning the Ring of the World.

Foldemon: Demon that stalks forests.

Gandemon: Demon that lives in mountain caves.

Gildtress Tree: An amber tree of singular beauty spread sparsely across the Ring of the World. Also called everautumns or goldcrowns.

Glademender: A high weaver of Hal’ganal.

Godshard: A priceless living metal that amplifies or deadens sorcery depending on its bearers will.

Gold Council: The leadership of the Astaris Empire, headed by the monarch.

Gorros: Elephant-like beasts with a hard back and four tusks, but no trunk. Unlike their carros cousins, these giants are gentle and similar to horses in temperament.

Great Library: The jewel of Vesya, a campus for the Awakened built upon a plateau overlooking the vast city of Eight Towers.

Hal’ganal: The Hollow of life and vitality. Also called Hella’s Glade.

Healer: Generally refers to a medic employing traditional healing.

Hella: The goddess of life.

Hella’s Harvest: Summer in the pantheonic calendar.

High Weaver: A weaver on a level beyond most of their colleagues.

Honor Guard: An archon’s personal guard. Considered the legion’s finest fighters.

Imposition: The pressure imposed on others when a weaver draws upon their Willpower.

Inringer: Slang term for one who lives near the Ring’s inner coasts.

Jorm: The god of earth.

Jorm’s Wake: Spring in the pantheonic calendar.

Lacaris: Goddess of flame.

Leviathans: Colossal creatures who inhabit the oceans surrounding the Ring.

Loyal Legion: A reserve legion of the Astaris Empire focused on addressing civil conflicts and reinforcing the Five Legions when the need arises.

Lumira: The goddess of light.

Manaforged: Goods forged from metals that have been melted down by sorcery. More effective than traditional forging.

Mender: Generally refers to a medic employing magical healing.

Nihilus: The god of wisdom.

Northreach: Continent north of the Astaris Empire and across the Shattered Isles Strait.

Nos Harbor: Prosperous city-state nestled between the Empire and Adros but bowing to neither. Its artisan goods (wines, cheeses, fabrics, and more) are the Eastern Bend’s finest.

Outringer: Slang term for one who lives near the Ring’s outer coasts.

Pale: The god of death.

Pale’s Breath: Winter in the pantheonic calendar.

The Pale Whisper: A small, ghost-like spider. Merely touching its venom will bring a swift end to even the burliest of warriors.

Par’enzi: The Hollow of shadow. Also called Shallan’s Veil.

Raptor: Giant hawks big enough to bear a rider.

Rashah: The god of water.

Sanessa: Flower from which a strong anaesthetic is extracted. Also called the sunlight bloom.

San’um: The Hollow of wisdom. Also called Nihilus’s Symposium.

Ser’eyn: The Hollow of ice and water. Also called Rashah’s Everclear.

Shadestalker: A high weaver of Par’enzi.

Shallan: The goddess of shadow.

Shen: Shuhei currency.

The Shroud: The assassin wing of the Astaris Empire.

Shuhei: Young but prosperous empire on the Western Bend of the Ring.

The Sickness: A potentially deadly ailment that strikes any weaver who exhausts their Willpower.

Stentite: A vibrant blue ore with sorcery-amplifying properties.

Straikossus: An enormous beast with powerful legs, small arms, and a vast maw of razorsharp teeth. 

Tanos: Sanahi and Zahrahi currency.

Tarkanos: The god of war.

Ter’ash: The Hollow of earth and stone. Also called Jorm’s Desolation.

Thronekeepers: An order of eight of the Empire’s finest warriors who are sworn to guarding the throne.

Tortossus: Turtles so immense as to have flora growing on their shells.

Tunsa: Incredibly fast bipedal desert reptiles with long, hooked talons. They are typically large enough to bear two to three riders.

Vesya: Enlightened nation occupying Jorm’s Fist, a peninsula on the Eastern Bend’s inner coast.

Vis’lun: The Hollow of wind and air. Also called Daru’s Tempest.

Vysenti Dancer: Fast and fluid martial sorcerers bearing twin swords.

Vysakar: Slow, heavily-armored weaver-warriors. One of the fiercest foes one can encounter along the Ring.

Ward: A concentration of weavery that will be set off if disturbed.

Weaver: One who accesses a Hollow. A mage or sorcerer.

Wraith: Ethereal and malevolent monster.

The Web: The spy network of the Astaris Empire.

Wickwolf: Crimson-eyed and twice the size of the largest wolf. The scent of blood will light its “wick,” leading to a frighteningly heightened ferocity.

Willpower: The spiritual energy expended by weavers in order to reach the Hollows and control their power.


Zul’Zahrah: One of the two dominating countries of the Southern Bend of the Ring.